Why make such brutal death mechanics in a game where exploration is so fun? You want to hop on a boat and sail out on an adventure, but if you die (which again, you can die randomly) then you're all the way back home without your boat and without any gear. Enemies that kill you will then stay aggro and camp your corpse. When you die you lose your gear and you lose experience, and there are enemies that will appear and oneshot you with very little warning in midgame (Deathsquito vs bronze armour, anyone?). The second game is an action RPG with a death mechanic more punishing than Dark Souls. The first game is an introspective crafting and exploration game with a beautiful, dreamlike visual aesthetic. I really enjoyed some parts of it but I feel like it's two games rolled into one. Last edited by fabertawe on 10 February 2022 at 3:57 pm UTC I've not done everything in the game or beaten the final boss yet but the jutty out corner wall construction build pieces (excuse my carpentry ignorance!) are not something I've come across or the curvature on the top of those doors maybe.Įdit: I'd love an abominable snowman with the mountain caves update! Do let us know in the comments if you spot anything interesting! Quoting: LiamAt first glance it looks like they're adding in a new rug, a new set of armour, those chairs look different too…there's probably a good number of things to spot if you're a regular player and you have a keen eye. ![]() This is on my previous system (GTX 970 and my current RX 6600 with all settings maxed on both cards. ![]() The only performance issues I've experienced are when it does the world save and I get a second or two stutter and also, heavy snow up a mountain bombs the frame rate (and then goes back to normal when it stops). Quoting: MinuxHowever, I guess the worst problem I've experienced is the performance, I can't get how having a good computer sometimes I have to reduce almost everything to have a smooth experience.Ĭould you be more specific on your performance problems?
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