![]() = Close (i.e, doing a Light or Heavy normal right next to the opponent)įar. This can be comboed into, if you feel as though you wouldn’t be able to catch it raw.Arthur grabs the opponent in midair and executes a combo that ends in them getting knocked away.Definitely worth practicing to understand the timing if you want a decent way to keep the air around you a bit safer. Nice for badgering people incoming.ĥH is a bit odd in regards to normals in that visually, it screams anti-air, and CAN work as such, but you have to time it a bit later to use it for that purpose than you might like to. Notable normals: 5L, 5H - Arthur’s 5H is a solid and quick poke with decent range for what it is. You won’t receive any healing if the move is blocked or, obviously, if you miss. ![]() The special moves that provide a healing effect will be noted. While it’s not much, the fact that it’s a feature for her at all can make a difference if she’s rushing you down. Healing: Certain special moves, as well as Dash Attacks, that you can land while using Thief Arthur will result in her healing a tiny bit of health. This opens up many different combo routes for her that are unavailable for anyone else. Where there’s a limit imposed on normals you can hit outside of Dash Attacks for every other character, Thief Arthur can hit multiple attacks and strings in a single combo (such as being able to juggle with multiple cl.H, j.H juggles), allowing her to do lengthy chains and juggles not unlike those in the Blazblue or Guilty Gear series. It’s noteworthy that you can connect with j.L, H, dj.Throw, and it will work if you don’t want to end with her 2S while airborne, or don’t have the meter to do so.īeat combos: To add to the above about aerial chains/raves, it’s noteworthy that Thief Arthur’s combo rules are wildly different then the other characters in the game. This in turn leads to the second thing she has that changes up her playstyle a bit.Īerial chains/raves: Unlike the rest of the cast, Thief Arthur can chain combos in the air, going from L to H, jump cancelling, then repeating the process to tack on a little more damage. This makes her similar in functionality to a more traditional “anime” fighting game character. This isn’t just an added movement option, either it gives her the ability to double jump cancel to land more attacks than others are capable of while airborne. She’s an interesting character, as she brings over a few mechanics that definitely differentiate her from the rest of the cast in SNK Heroines: Tag Team Frenzy.ĭouble Jump, double jump cancelling: The first notable thing is that Thief Arthur has a double jump. Thief Arthur is a character crossing over from the Million Arthur series.
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